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Gilmorton Chandler CofE Primary School - looking forward to welcoming you back for the new Academic Year

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Gilmorton Chandler Church of England Primary School

We Strive for excellence in everything we do, working under god’s guidance and endeavouring to enable all to flourish, Bear fruit and live well together.


Year 3 Topics and Key Questions

Computing: Year 3 

Computing systems and networks – Connecting computers

Creating media – Animation

Programming A – Sequence in music

Data and information – Branching databases

Creating media – Desktop publishing

Programming B – Events and actions

KQ1: How do digital devices function?

KQ1: What is an animation made up of?

KQ1: How does the new programming environment (Scratch) work?

KQ1: Can a set yes/no questions be created for a set of given objects?

KQ1: How do text and images convey information?

KQ1: How does a sprite move within a programming project?

KQ2: What are input and output devices?

KQ2: Why are little changes needed in a  stop-frame animation?

KQ2: What outcomes do individual commands have?

KQ2: Can sub groups be created from an existing group?

KQ2: How can text and layout be edited?

KQ2: What code is needed to move a sprite in four directions?

KQ3: How can digital devices change the way we work?

KQ3: What makes an effective storyboard?

KQ3: In what different ways can we start a program?

KQ3: Can a workable branching database be created from given objects?

KQ3: What is the purpose of a template?

KQ3: What is needed when adapting a given program for a new purpose?

KQ4: How can a computer network be used to share information?

KQ4: What elements need to be consistent when creating a stop frame animation?

KQ4: What is a sequence?

KQ4: Why do questions need to be ordered carefully?

KQ4: How can we add and edit content in a desktop publishing publication?

KQ4: How can we enhance a given sequence of code? 

KQ5: How can digital devices be connected?

KQ5: Why do we need a critical eye?

KQ5: How can the project's appearance be changed?

KQ5: How can a branching database be used to answer questions?

KQ5: Can different layouts suit some projects better than others?

KQ5: How can we test, debug and fix our programs?

KQ6: What are the physical components of a network?

KQ6: What is the impact of adding additional media to the animation?

KQ6: Can we create a program from a task description?

KQ6: How do pictograms and branching databases compare in regards to presenting information?

KQ6: How does desktop publishing compare to documents produced by hand on paper?

KQ6: Can we use our learnt skills and knowledge to create a new maze-based challenge?